![adventure game studio templates adventure game studio templates](https://i.pinimg.com/736x/be/d6/8d/bed68dfd855380591d57b1717817b839.jpg)
- ADVENTURE GAME STUDIO TEMPLATES FULL
- ADVENTURE GAME STUDIO TEMPLATES CODE
- ADVENTURE GAME STUDIO TEMPLATES PLUS
If the folder is empty, that could happen if AGS Editor installation went wrong, or you have run from an incomplete package. The templates are normally located in "Templates" folder withing AGS Editor directory.
![adventure game studio templates adventure game studio templates](https://www.adventuregamestudio.co.uk/images/intro1a.jpg)
NOTE: the previously available "Default" template is now known as "Sierra-style", which also contains updated graphics.
ADVENTURE GAME STUDIO TEMPLATES CODE
You are free to use the source code for this project for whatever you wish, all I ask is if you create anything - show me. Go check out Kenney's asset packs - they're fantastic!
![adventure game studio templates adventure game studio templates](https://www.rockybytes.com/i/5066/adventure-game-studio.jpg)
I've created sound effects have been created using bfxr.
ADVENTURE GAME STUDIO TEMPLATES FULL
See full change notes in the provided readme.txt fileĪll code is by me.
ADVENTURE GAME STUDIO TEMPLATES PLUS
Plus a few minor changes to make the code more readable. "You lost a life"/"Game Over" messages benefit from these changes. Naturally the puzzle text boxes, along with the "You got a coin" and.You want a conversation with a character that's longer than two text boxes? Yep, the re-written code now supports this.The draw_char_solved() script is gone, draw_char_message() now does the job for both.The text boxes no longer need to be told how wide and high they shouldīe - the script does that for you from the string it's given.To that end, I totally re-wrote the draw_message(), draw_char_message() and draw_char_solved() scripts.I've changed all objects to use Draw GUI events which is SO much easier as now the game doesn't need to work out where on the map you are before it draws the message. For some reason that I've forgotten, I used Draw End events to draw the messages on the screen.Globalvars were removed from GMS2, so any variables defined using globalvar are now just global variables (global.variablename).This change makes handling objects a little easier, thanks YoYo Games!
![adventure game studio templates adventure game studio templates](https://www.adventuregamestudio.co.uk/images/games/1238_1_thumb_200.jpg)
I've gone through and made sure the function instance_create_layer() has been used throughout the code.